Illogical means that for example you may go east or north from the certain location you'll end up in the same location. This sounds crazy but that's the way it is. Moving through the world is a bit illogical until you get used to it. Naturally, this is not the end of the strange things in this game. You can ask them to do various sort of things although you can't expect the same result considering the already explained behaviour. On the other hand this gives you a large amount of possibilities when talking to someone. Communication may be a little complicated at the start as you need to type something like this: SAY ELROND "READ MAP" - you get the picture. You can talk to them and other characters whenever you wish (if they are present). He and Gandalf are your companions in this game and you'll need their assistance to finish it. There are no other dwarfs in the game but Thorin. And what an adventure it is - to defeat the mighty dragon and retrieve the treasure of dwarfs. You play the role of Bilbo Baggins, a Hobbit that lived happily in his hole until one day his friend Gandalf came with the dwarfs and offered him an adventure. Tolkien, the predecessor of the much more famous Lord of the Rings.
The hobbit pc game walk through free#
Different characters with their own behaviour - yes, but there wasn't any other game where characters had just a little bit of their own free will as it is the case in this game.Īs you probably have guessed, the game is based on the famous book of J.R.R. Actually, it wasn't exactly used in textual adventures after that either. It's not exactly artificial intelligence, but it manages to make a little unpredictability which was surely not the case in adventures of the era. Not so differently, sometimes a so called friend may not be so interested in helping you so you may have to persuade him a little and sometimes the enemy may not attack right away because he has to hurry elsewhere. They really behaved differently each time you played. This means that each character won't act the same way when you meet him/her. What really was unseen is BEHAVIOUR of the characters. All this is included here too, although you don't have to be that fast. Characters moved freely in many textual adventures and there were some games where real time was included, so you had to type fast. Now you might say that this is not unseen. Not to be too simple to kill the challenge and yet not too illogical to be too difficult.
Those were the days when practically there were no other sort of adventures but the text-based ones and the best you could ask for was good story, good descriptions and interesting puzzles all in one. Well, the last part is still true, even after all this time. It was the game that changed the limits that brought something new and unexpected to the world, it was a kind of game that you either completely loved or hated. This is just one of the many headlines you could read in various computer magazines all over Europe.
Also, gameplay happens in realtime, uncommon for interactive fiction. The implementation is rich enough that you can play entirely without pictures if you wish. A piece of Interactive fiction (with graphics to illustrate locations), you follow the plot of Tolkien's book (before the Lord of the Rings trilogy), starting with an encounter with Gandalf and Thorin. Relive Tolkien's The Hobbit as Bilbo Baggins.